Platform support
We aim to support a broad array of operating systems and architectures, as long as they are reasonably used by desktop/mobile consumers, or someone would like to contribute and maintain support for them.
OS | x86_64 | aarch64 | WebAssembly | notes |
---|---|---|---|---|
macOS | 🏃 | 🏃 | last 3 major versions supported; | |
Windows | 🏃 | 🏃 | windows 7+ supported; ARM support is WIP | |
Linux | 🏃 | 🏃 | ||
SteamOS (deck) | 🏃 | truly native (Vulkan); no controller/OS integration yet; demo video | ||
Browser | 🏃 | WebGPU not working; audio, input, recompile-on-reload, etc. is working | ||
iOS | 💭 | contributions welcome; planned in future | ||
Android | 💭 | contributions welcome; planned in future |
Console support
Console support is a goal in future years, but we’re realistic this will not happen anytime soon. If someone wishes to use Mach for a game on consoles (with official SDK access), we’ll do our best to work with you to make it all work.
Notably, Zig has a work-in-progress C backend which enables Zig projects to compile themselves to C code which can then be compiled using a standard C compiler. We aim to leverage this in order to compile Mach games using console’s official SDKs, as console manufacturers often will only allow/certify specific C/C++ toolchains for use on their platforms.
Our intention is for Hexops (game company) to offer private access to a set of plugins which will enable console support/features, under all neccessary NDAs/legal agreements which console manufacturers require of partners/publishers/contractors. We are optimistic about offering this as an at-cost service, with no intention of deriving profits from it.