Mach v0.3 has been released! For all the details check out the announcement

Make your Linux games go brrr

Enables Linux games written in Zig to request gamemode be enabled, opting in to various CPU, GPU, and kernel optimizations. If the user’s machine doesn’t have gamemode, it simply does nothing. There are no dependencies and your game will still run without it normally.

This is preferred as it means your game will automatically invoke gamemode for the user when running, rather than them having to manually enable it.

What is Linux GameMode?

Used by titles such as DiRT 4, many Tomb Raider and Total War games, GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process, including:

CPU governor
I/O priority
Process niceness
Kernel scheduler (SCHED_ISO)
Screensaver inhibiting
GPU performance mode (NVIDIA and AMD), GPU overclocking (NVIDIA)
Custom scripts

GameMode packages are available for Ubuntu, Debian, Solus, Arch, Gentoo, Fedora, OpenSUSE, Mageia and possibly more.

Getting started

First add the Mach standard library to your project so you can @import("mach").gamemode.

Then use it by simply calling start/stop in your program:

const gamemode = @import("mach-gamemode");

// ...


No errors are returned; mach-gamemode generally stays silent. If users don’t have gamemode, or the platform is not linux, then nothing happens. Only if you have gamemode will it be enabled.

One can check programatically if gamemode is active using gamemode.isActive().

Ran into trouble?

Feel free to join the Mach Discord community for help.