Platform support
We aim to support a broad array of operating systems and architectures, as long as they are reasonably used by desktop/mobile consumers, or someone would like to contribute and maintain support for them.
| OS | x86_64 | aarch64 | WebAssembly | notes |
|---|---|---|---|---|
| macOS | ✅ | ✅ | last 3 major versions supported; | |
| Windows | ✅ | 🏃 | windows 7+ supported; ARM support is WIP | |
| Linux | ✅ | ✅ | ||
| SteamOS (deck) | ✅ | truly native (Vulkan); no controller/OS integration yet; demo video | ||
| Browser | 🏃 | WebGPU not working; audio, input, recompile-on-reload, etc. is working | ||
| iOS | 💭 | contributions welcome; planned in future | ||
| Android | 💭 | contributions welcome; planned in future |
Console support
Console support is a goal in future years, but we’re realistic this will not happen anytime soon.
Zig has a work-in-progress C backend, which enables Zig projects to compile themselves to C code which can then be compiled using a standard C compiler. We will leverage this in order to compile Mach games using console’s official SDKs, when the time comes.
Our intention is for Hexops (game company) to offer private access to a set of plugins that will enable console support/features, under all neccessary NDAs/legal agreements which console manufacturers require of partners and publishers. We are optimistic about offering this as an at-cost service, with no intention of making profits from it.