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Getting Started with Mach core

Here you will learn how to use mach-core in your own project/repository. If you haven’t already, check out the examples as those describe how to actually use Mach core’s APIs, this page just describes project setup.

Option 1: Copying the starter project

If you like, you can simply start by copying this starter project - where we ran through all the steps below for you.

Option 2: Create a project from scratch

Create Zig project

mkdir myproject/
cd myproject/
zig init-exe

Add dependencies

mach-core uses the Zig package manager. Create a build.zig.zon file like this in your project next to your build.zig file. Replace LATEST_COMMIT with the latest commit hash:

.{
    .name = "myproject",
    .version = "0.1.0",
    .dependencies = .{
        .mach_core = .{
            .url = "https://pkg.machengine.org/mach-core/LATEST_COMMIT.tar.gz",
        },
    },
}

Run zig build in your project, and the compiler will instruct you to add a .hash = "..." field next to .url:

note: expected .hash = "12209838fcfb7a77d2d6931efdc7448c033a1b7dad11d082c94bbeeba9d1038cd311",

Setup build.zig

Your build.zig file will need to use mach.App to declare how your application should be built. Your build.zig should look something like this:

const std = @import("std");
const mach_core = @import("mach_core");

// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) !void {
    // Standard target options allows the person running `zig build` to choose
    // what target to build for. Here we do not override the defaults, which
    // means any target is allowed, and the default is native. Other options
    // for restricting supported target set are available.
    const target = b.standardTargetOptions(.{});

    // Standard optimization options allow the person running `zig build` to select
    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
    // set a preferred release mode, allowing the user to decide how to optimize.
    const optimize = b.standardOptimizeOption(.{});

    const mach_core_dep = b.dependency("mach_core", .{
        .target = target,
        .optimize = optimize,
    });
    const app = try mach_core.App.init(b, mach_core_dep.builder, .{
        .name = "myapp",
        .src = "src/main.zig",
        .target = target,
        .optimize = optimize,
        .deps = &[_]std.Build.Module.Import{},
    });
    if (b.args) |args| app.run.addArgs(args);

    // This creates a build step. It will be visible in the `zig build --help` menu,
    // and can be selected like this: `zig build run`
    // This will evaluate the `run` step rather than the default, which is "install".
    const run_step = b.step("run", "Run the app");
    run_step.dependOn(&app.run.step);

    // Creates a step for unit testing. This only builds the test executable
    // but does not run it.
    const unit_tests = b.addTest(.{
        .root_source_file = .{ .path = "src/main.zig" },
        .target = target,
        .optimize = optimize,
    });

    // Similar to creating the run step earlier, this exposes a `test` step to
    // the `zig build --help` menu, providing a way for the user to request
    // running the unit tests.
    const run_unit_tests = b.addRunArtifact(unit_tests);
    const test_step = b.step("test", "Run unit tests");
    test_step.dependOn(&run_unit_tests.step);
}

Add example code

To begin coding your project, we suggesting copying the two files from the triangle example into your src/ folder:

Building your project

Build / run / unit test

Build your app (executable will go into zig-out/bin/):

zig build

Build and run your app (useful while developing):

zig build run

Run unit tests:

zig build test

Cross-compile

You should now be able to cross-compile to every desktop OS using:

zig build -Dtarget=x86_64-windows
zig build -Dtarget=x86_64-linux-gnu
zig build -Dtarget=x86_64-macos
zig build -Dtarget=aarch64-macos

Run in the browser

Mach doesn’t yet support graphics in the browser (issue #90), but windowing, input, and audio all work already - as well as a nice dev server CLI we have. We’re actively collaborating on building browser support in the #wasm channel in Discord and will update this section once it is ready.

Questions? Ran into an issue?

Make sure you’re using a supported Zig version

There are two ways to get help: