Migration notes
To learn more about Mach’s library stability guarantees, check out the libraries overview page. This page provides migration guides for Mach libraries-walking you through how to update your code to the latest version.
mach-core: updated to Zig 2024.1.0-mach (2024-01-14)
Mach core 967d9b7 and above now uses Zig 2024.1.0-mach. This is the first mach-core version to follow nominated Zig versions.
To update your mach-core project, follow this diff.
To update your Zig code in general, see: tips on upgrading your Zig code.
mach-core: Zig version update (2023-10-17)
Mach core 331ce61 and above now uses Zig version 0.12.0-dev.978+78855bd21
.
To update your mach-core project, follow this diff.
mach-core: build API improvements (2023-09-24)
Imports now have a mach-
prefix:
-const core = @import("core");
+const core = @import("mach-core");
The module()
helper (you likely do not use this) has been replaced with a proper Zig module accessible via b.dependency("mach_core", .{...}).module("mach-core")
mach-core: build API improvements (2023-09-17)
Zig 0.12.0-dev.389+61b70778b
is now in use (previously 0.12.0-dev.21+ac95cfe44
); and your build.zig.zon
file no longer needs to specify transitive dependencies, and the build.zig
API has changed slightly:
mach-core: API design changes (2023-08-07)
printTitle
Instead of writing e.g. this before:
const title = try std.fmt.bufPrintZ(&core.title, "Sprite2D [ FPS: {d} ]", .{@floor(1 / delta_time)});
core.setTitle(title);
It is now possible to write just:
try core.printTitle("Sprite2D [ FPS: {d} ]", .{@floor(1 / delta_time)});
Delta time, frame rate
Internal timers now provide reasonable default methods of measuring frame rate, input rate, and frame delta time.
core.frameRate()
core.inputRate()
core.delta_time
(f32 seconds)core.delta_time_ns
(u64 nanoseconds)
mach.Core is now a global
- Your
App
struct no longer needs to have a fieldcore: mach.Core,
(before it was required, and the name MUST becore
) - APIs that were accessible through a
*Core
instance before, e.g.app.core.frameRate()
, are now accessible as global methods. e.g.@import("core").frameRate()
core.init
no longer needs an allocator, insteadcore.allocator
is used - which you can change at any point before callingcore.init()
Before
pub const App = @This();
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
core: mach.Core,
pub fn init(app: *App) !void {
try app.core.init(gpa.allocator(), .{});
app.* = .{
// ...
};
}
pub fn deinit(app: *App) void {
defer _ = gpa.deinit();
defer app.core.deinit();
// ...
}
pub fn update(app: *App) !bool {
// ...
return false;
}
After
pub const App = @This();
pub fn init(app: *App) !void {
try core.init(.{});
app.* = .{
// ...
};
}
pub fn deinit(app: *App) void {
defer core.deinit();
// ...
}
pub fn update(app: *App) !bool {
// ...
return false;
}
Custom entrypoints
It’s now easier than ever to write a custom entrypoint for your application (e.g. pub fn main
) if you really want/need to:
- WASM: 42 lines of code
- desktop: 33 lines of code
Fields instead of getters
A few getters have been turned into fields instead:
core.device()
->core.device
core.device().getQueue()
->core.queue
core.descriptor()
->core.descriptor
core.adapter()
->core.adapter
core.swapChain()
->core.swap_chain
mach-core: build system changes
The following fields/functions from mach.App
in build.zig
have been removed:
.step
.install()
.addRunArtifact()
.getInstallStep()
.link(.{ .gpu_dawn_options = .{} })
The following have been added:
.compile.step
.install.step
.run.step
App.init(.{ .gpu_dawn_options = .{} })
Suggested usage is now e.g.:
const app = try core.App.init(...);
const install_step = b.step("install", "Install " ++ example.name);
install_step.dependOn(&app.install.step);
b.getInstallStep().dependOn(install_step);
const run_step = b.step("run", "Run " ++ example.name);
run_step.dependOn(&app.run.step);
It is also possible to add a ‘compile only’ step now, for e.g. checking code merely builds should you want to:
const compile_step = b.step("compile", "Install " ++ example.name);
compile_step.dependOn(&app.compile.step);
mach-core: multithreaded rendering & standalone usage
mach-core is now available as a 100% standalone repository / Zig package. The getting started documentation has been updated to reflect this.
Additionally, we have landed multi-threaded rendering support which allows native applications to run at e.g. 60FPS while handling input events at 240hz. It also enables butter-smooth window resizing.
API changes:
core.framebufferSize()
has been removed in favor ofcore.descriptor().width
andcore.descriptor().height
App.init
andApp.deinit
are executed on the main thread,App.update
is executed in a separate thread.- Input events are enqueued/bufferred, and you can poll them whenever you like (e.g. you may handle input mid-frame if you like.)
setWaitTimeout
/ “waiting” APIs are being redesigned and are not yet functional. e.g. for the case of a desktop app that you rightfully want to be low-power, in this scenario you need a way to slow event polling of both the main thread and rendering thread - which is not yet possible.
mach-glfw: package manager usage
If you are a user of mach-glfw, note that we have adopted the experimental Zig package manager. It is not perfect yet and there are many papercuts; for details on how to update your codebase please see this
mach-core: v0.2 API redesign
Mach v0.2 brings a complete redesign of the mach-core API. To upgrade your application see the upgrade guide
mach-glfw: error handling improvements
We’ve made another error handling improvement to the mach-glfw
API:
glfw.getError
has been renamed toglfw.getErrorCode
(returns a Zig error type still)glfw.getError
instead now returns a struct with both the error message and Zig error type.glfw.clearError
has been added, a smaller helper to make writingdefer glfw.clearError()
nicer than before (defer glfw.getErrorCode() catch {};
).
glfw: error handling changes
We have completely overhauled the mach-glfw error handling approach to help users better avoid footguns and ultimately improve the ability of Zig GLFW applications to run on more obscure X11 window managers and Wayland in general.
- More information
- How to update: please see “The solution” in https://github.com/hexops/mach/pull/662